In Axosoft v17.1, we made a small adjustment to the way burndowns work, which should provide more accurate velocities for our users. Prior to v17.1, velocity was strictly based on the number of hours that were entered using work logs. This was great for the apple polishers that entered all of their work logs at the end of the day, for all items, without exception—but it lead to a lot of confusion for teams that weren’t adding work logs for all of their items (or any of their items).
We heard your protests about not having to add work logs for every single item, and we’ve accepted your peace offering of a Pepsi can to free you from the oppression of work logs.
Too soon? Sorry.
Burndown Velocity Update
Prior to this release, teams that used story points for estimation had burndowns that were often nonsensical—or that disappeared because work logs didn’t often make sense when completed work was estimated in points. The one behavior that changed in this release is decreasing an item’s remaining estimate manually, or by setting the item to `completed`. Axosoft will now update the burndown velocity as you’re getting work done.
For example, let’s say you have a bug fix that is estimated to be 4 hours worth of work, and you move the item to ‘completed’ without adding a work log. Previously, Axosoft would update all of the data points in the burndown and subtract 4 hours worth of work, as if the item was never in the release.
Prior to v17.1:
Now, moving an item with 4 hours of work remaining to ‘completed’, will only subtract the 4 hours from the current day, and the work you completed will be reflected in the velocity.
What you can expect with this change
Because Axosoft was previously only using logged work for velocity, you may notice that your velocity is now greater than it was for any previous sprint. This should be a more accurate representation of the rate at which your team is getting work done because Axosoft is now taking into account all the work you’ve completed for your items.
For more details about Axosoft burndown charts and velocity calculations, check out our support documentation.
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